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Hello and welcome to the community! really happy to have someone with your experience here! dang 12 years! im actually switching over to unity soon enough, so maybe a little bit of that expertise can rub off on me. XD

Thanks! Don't hesitate to ask if you need guidance. What engine have you been using so far?

Blender's built in game engine actually! Its been my engine of choice since I first learned how to code. However, I decided its about time I graduated to a REAL game engine. And I chose unity as my next choice since a lot of the stuff I learned in blender could easily be carried over. 

Awesome! Take a look at Godot Engine. It's completely free (open-source) and no royalty cut if you succeed. It also deals with some nuances that Unity has (moderately advanced stuff). Offers 4 languages (visual script, gdscript, C# and C++). Visual script is like blueprints in unreal. gdscript is their own dynamic language (much like python + javascript kinda thing), C# - well, no need to explain this and C++ - they call it GDNative. It's their own system that allows you to create custom nodes (base entity in godot) in C++ without recompiling the entire engine .

I will most definetly take a look at it. I think ill stick with unity as my next engine (if only because i got a bunch of books as gifts on how to use blender and unity together from friends and family) but godot seems pretty cool and I think id love to learn it on the side. 

(+1)

Fair enough. Unity is a great engine, you will have tons of fun.

Thanks! ^^