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I absolutely love tower defence games, and the twist of targeting the enemies with the light is great. If you polish this game up a bit it has great potential. Things like different stages, wait times between waves etc.

Also the strategy of "spin around at the speed of light" seemed to work a bit too well for me :p

Hey, thanks for the feedback and the ideas !

There's definitely a lot more polishing to do and improvements to implement , but its really cool that you like the main mechanic ! 

We tried to incentive spinning around a bit less by making the beam increase reload speed (after all, despite the theme , doing nothing but spinning isnt fun haha) but evidently we need to balance that a bit more :P