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Congratulations in completing your first jam game, it being an RTS as well and doing it on your own!

The RTS elements worked rather well. The message was helpful to know how to play.  The background did give it this mystifying atmosphere to the game. I really liked the idea of the cells defending the body from unwanted cells.

After defeating the enemies, I was not sure what I had to do until I zoomed out and saw the enemy base. While zoomed out it was difficult to select a single unit as I had to drag to select just one unit which was difficult as the units were tiny.

The enemies did not feel that much of a challenge, as I just sent my brawlers and destroyer cells. Although the Enemy base was tough, that is for sure.

I was not exactly sure how the Worker cells actually worked. Do they just exist and create resources?

Overall, a simple RTS game. 

Yeah, for the zooming one, I was originally planning it would be slightly larger than the currently is, thus I set the zooming out value very far, turns out it is not necessary as I shrink the "map size" to fulfill the need to get the taste of battling with 'not so slow' pacing.

The enemies were just stand there and got their own AOE attacks, thus you would not just using the fast melee units to defeat the enemies.(Tbh, could do some changes on brawler and destroyer cells in the future, I just made destroyer cell a bit too overpowered)

The worker cells, I was planning they only getting attack damage boost on passive units, easily getting killed, make "buildings" which unlock new units and are the only ones which collecting resources. Bad news is that I don't have enough time to implement further things beyond the basic RTS mechanics and some GUI designs, thus I change these to every unit type can gather resources with varying amount and all units types unlocked by default.

Thanks for enjoying the game I made for this game jam! :)