i liked it, unfortunately everything seems too random and the game is just rushing around picking up everything. i wish there was a little more decision-making in this because it would have worked well in a stressful setting like this!
Viewing post in Please the Consuming Darkness jam comments
I wanted to try out randomizing levels. I am happy with the prototype given the time frame but I do wish I was able to do a bit more. I wanted there to be a crafting system and more of a survival element to the game. The time limit was based off of the darkness in the game jams theme. I had the whole trading thing down before I added that to the game so it was a bit of an after thought. Thank you for your feedback. May I ask what type of decision-making you would have liked to see?