Level 2:
- Go downstairs at the terminal locked room and go upstairs at the other. You can see the lighting around the door frame changes as soon as you reach the top.
- Blue barrels in the green card room don’t have collision shapes. (At least they have in Level 1 and the exit room.)
- After picking up the red card, three enemies appear on the floor above. There is at least one enemy that disappears if you move too far away from him, and reappears if you move closer.
- In the red card room, I can’t shoot enemies above through the handrails. Unlike fences, the interspace is so large that I consider it a bug.
Level 3
- “reccommended” typo in “Evacuate” log.
- In the room you pick up the “Evacuate” log, the medicine cabinet and monitors don’t have collision shapes.
- In the stairwell, you can go to the back of the stairs on the bottom floor. And if you go straight toward the stairs from the back, instead of being stopped by collision, you end up being teleported on the stairs.
- There is an empty locked cell beside Cell 2 (5632). Interacting with the door shows “Door locked. None needed”.
- Go back up the stairs, two enemies pop up out of the thin air in front of the yellow door.
- There are two locked doors near the exit elevator. Interacting with one shows “Door cannot be opened”, while interacting with the one shows nothing.
Level 4:
- I killed the big one before killing all the tentacles (percentage becomes 0%), but it’s still active. When there is only one tentacle left, I noticed that the death animation of the big one is played, and then suddenly it’s active again ;)
- Not sure if this is a bug, but the attack sound of tentacles are the same as pistol?
Level 5: Just after you go downstairs, look at the ceiling and you can see the bottom of a green box.
Level 6: One pipe in the second yellow card room is sticking out into its neighbouring room. The pipe has weird lighting when viewed from that room.