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Bug reports and known bugs - Check here first if you've identified a bug. Sticky

A topic by MagellanicGames created Aug 13, 2021 Views: 404 Replies: 6
Viewing posts 1 to 5
Developer (24 edits)

This thread is to catalog any bugs.  If anyone should find a bug they can see if I have already been made aware of it.  

Minor bugs will be grouped up and sorted together.  Major bugs, such as crashing I'll try to get on asap.  If you do suffer any crashes, additional info such as operating system and graphics hardware will help with identifying the problem.

  • Moving while using a terminal will cause you to continue to move upon exit
  • Boss health display needs fixing - shows incorrect number of tentacles
  • Occasionally on repeated level restarts the game will crash. If you have restarted multiple times, it can also happen when loading the next level.  To mitigate, consider restarting the game.  This is a priority bug, and will be fixing ASAP (as of 17/09/22) Edit: Potentially fixed, will push update soon
  • Chainlink - enemies can't see you. Not exactly fixed, but redesigned the levels so that this isn't an issue that comes up.  These were intended to be a means to allow the player to see what is coming but really doesn't make sense that the player can't be seen so "kind of" removed.
  • Crash sometimes on level restart
  • Stairwell collision/teleporting
  • Level 2 odd lighting coming up stairs
  • Level2a room with shotgun, two enemies appear in that door instead of behind it.
  • Enemies popping in on level 2 and 3
  • Handrail collision  can't shoot through hand rails
    • standard railings
    • stairwell railings
  • Level 5 - Missing spawner eggs
  • Fix focus on options - can select main menu options by accident.
  • Level 4 boss repeats animations upon death if you tentacles are killed after


    • Tentacles making incorrect shot sound, should be laser not pistol
  • Elevator door z-fighting
  • Terminal will show both success and error messages if code entered quickly
  • Log spelling errors for "Weapons Lockup" and "Evacuate"
  • Missing collision
    • Level 1 & 2 vertical pipes
    • Blue barrels on level 2
    • Terminals
    • Medical cabinets on level 3
    • Level2a duct beside the regular exit elevator 
  • Level 3 door locked messages on empty cell and blocked/jammed doors - needs removing
  • Level 6 pipe showing through next room unintentionally.
  • Level2a locked alternate exit door message
  • Interacting with the elevator shows a message. In LowRes mode, the message is clipped.
  • Level3a
    • Pipes upper Unit 2 stick out to the next room.
    • Black rectangle on the ceiling of the green card room.
    • Ceiling of the small room behind the blue door is black.
(1 edit) (+1)
  • After picking up the first log, I opened the Data Logs screen. There’re only two “Data Logs” texts and three hyphens on the screen. So I thought it’s a bug about missing glyphs in fonts. And I realized the “Data Logs” text on the right is clickable when the second log is picked up :) Maybe auto select the first/last log when the Data Logs screen is opened?
  • The elevator door has an offset to the right side. So the left panel is still visible when opened. And the panel has some artifacts like z-fighting on the side (Windows 10).
  • I can go into the terminal. Facing the terminal does not clip into it. But if you turn around and move left and right, you can clearly see the selection box and sides of the terminal.
  • Enter the correct passcode quickly after entering a wrong passcode. Both messages will be visible on screen at the same time, making them unreadable.
  • If I press E to interact with the terminal while moving, exiting the terminal will keep me moving in the previous direction even if I already released the button.
  • Is the “Wepons Lockup” log a typo?
  • It’s OK that I can’t shoot through a fence. But it’s weird that enemies behind the fence can’t see me.
  • I can clip into the large vertical pipes (e.g. the ones beside the exit elevator of Level 1 and at the start of Level 2.)
(+1)

Level 2:

  • Go downstairs at the terminal locked room and go upstairs at the other. You can see the lighting around the door frame changes as soon as you reach the top.
  • Blue barrels in the green card room don’t have collision shapes. (At least they have in Level 1 and the exit room.)
  • After picking up the red card, three enemies appear on the floor above. There is at least one enemy that disappears if you move too far away from him, and reappears if you move closer.
  • In the red card room, I can’t shoot enemies above through the handrails. Unlike fences, the interspace is so large that I consider it a bug.

Level 3

  • “reccommended” typo in “Evacuate” log.
  • In the room you pick up the “Evacuate” log, the medicine cabinet and monitors don’t have collision shapes.
  • In the stairwell, you can go to the back of the stairs on the bottom floor. And if you go straight toward the stairs from the back, instead of being stopped by collision, you end up being teleported on the stairs.
  • There is an empty locked cell beside Cell 2 (5632). Interacting with the door shows “Door locked. None needed”.
  • Go back up the stairs, two enemies pop up out of the thin air in front of the yellow door.
  • There are two locked doors near the exit elevator. Interacting with one shows “Door cannot be opened”, while interacting with the one shows nothing.

Level 4:

  • I killed the big one before killing all the tentacles (percentage becomes 0%), but it’s still active. When there is only one tentacle left, I noticed that the death animation of the big one is played, and then suddenly it’s active again ;)
  • Not sure if this is a bug, but the attack sound of tentacles are the same as pistol?

Level 5: Just after you go downstairs, look at the ceiling and you can see the bottom of a green box.

Level 6: One pipe in the second yellow card room is sticking out into its neighbouring room. The pipe has weird lighting when viewed from that room.

Developer

Thank you for the detailed reports, really appreciate it :)  I've listed them above and will include them in the next update.

(+1)

Level 2a

  • Interacting with the locked alternate exit door shows “Door locked, None needed”.
  • After unlocking the door via terminal in the room with shotgun, two enemies appear in that door instead of behind it.
  • Duct beside the regular exit elevator does not have collision.

Level 3a

  • Interacting with the elevator shows a message. In LowRes mode, the message is clipped.
  • Pipes in Upper Unit 2 stick out to the next room.
  • There is a black rectangle on the ceiling of the green card room.
  • The ceiling of the small room behind the blue door is black.
(+1)

Not a big bug, but using cursor keys to navigate the main menu, doesn't focus on the opened screen. So when opening "options", I was still actually in the main menu and somehow hit the exit button, closing the game immediately... 

Developer

Added to bug list :)