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I was thinking about that with Promote, that for it to help Tokinko out it would need to be usable somewhat often and how she struggles to collect blood with her low mobility. Something I was thinking about earlier would be to make one of the relics more useful in giving you some small amount of early game starting blood. Gogo Stones are good for multiplying and getting killed to make a bunch of blood, but of course your opponent has to actually kill them for that. I had considered, what if you could kill a gogo stone yourself, perhaps if its surrounded on all cardinal directions like a normal go stone, it would die on its own and drop a reduced amount of blood? This could let the relic potentially be used quickly at the start of the game to get maybe 5 blood or so, which could be useful on a handful of characters who have a cheap ability they want to have in their pocket. Of course, if this happened, it would probably make something like gogo stone near mandatory on Tokinko and maybe a few others, so maybe a simpler solution like letting Tokinko start the game with a small amount of blood would be better and less game changing.

(+1)

Instead of having her start with blood, you can just make the first use free. Initial cost and how much it increases in cost with each use are separate variables.