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I thought this game has some really fun ideas. The game itself looks very nice and controls wonderfully, given the constant spinning.

One of my first thoughts was, I wish I had some sort of meter showing how close I was to being flung off. Especially as I’m just getting used to how the player controls, I have no feel for how fast I can go or suddenly I can turn. I only sort of start to figure that out the more I play.

The other issue I kinda had was, I couldn’t figure out the point of the game. There’s no timer for how long I stayed on my kart. There’s no score for the number of umpires I knock down, and there’s no reward for doing laps around the track. All that’s presented is a “waves” counter, which, doesn’t really do anything for me. Most of the time the wave counter is reading “Wave 2” or “Wave 3” before I even see a single umpire, so, it’s not even like it’s waiting for me to defeat existing umpires.

Basically, I feel the game is missing a point! Am I racing the track? Am I trying to hold on as long as I can? Am I trying to knock over the umpires? If any or all of these, then there should be some form of indication to that end.

Presentation and controls for this game are great! A lot of effort clearly went into this, but I think it’s missing something to score against!

Thanks for playing, streaming, and for writing up your feedback- it's greatly appreciated!

I want to re-design a lot of the things you mentioned. Incorporating knocking down refs into your score, at a minimum.