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A jam submission

Forever Spinning Go Kart KidView game page

Keep spinning and don't get caught!
Submitted by cfingergames (@colin_k) — 10 hours, 59 minutes before the deadline
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Forever Spinning Go Kart Kid's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#534.1134.113
Presentation (visuals)#583.9433.943
Overall#753.7673.767
Concept (gameplay)#1503.2453.245

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

very funny gave me a chuckle

Submitted(+1)

Interesting, out of the box I would say,  Great use of the theme.

Submitted(+1)

I thought this game has some really fun ideas. The game itself looks very nice and controls wonderfully, given the constant spinning.

One of my first thoughts was, I wish I had some sort of meter showing how close I was to being flung off. Especially as I’m just getting used to how the player controls, I have no feel for how fast I can go or suddenly I can turn. I only sort of start to figure that out the more I play.

The other issue I kinda had was, I couldn’t figure out the point of the game. There’s no timer for how long I stayed on my kart. There’s no score for the number of umpires I knock down, and there’s no reward for doing laps around the track. All that’s presented is a “waves” counter, which, doesn’t really do anything for me. Most of the time the wave counter is reading “Wave 2” or “Wave 3” before I even see a single umpire, so, it’s not even like it’s waiting for me to defeat existing umpires.

Basically, I feel the game is missing a point! Am I racing the track? Am I trying to hold on as long as I can? Am I trying to knock over the umpires? If any or all of these, then there should be some form of indication to that end.

Presentation and controls for this game are great! A lot of effort clearly went into this, but I think it’s missing something to score against!

Developer

Thanks for playing, streaming, and for writing up your feedback- it's greatly appreciated!

I want to re-design a lot of the things you mentioned. Incorporating knocking down refs into your score, at a minimum. 

Submitted(+1)

Definitely the most hilarious entry. Well memed! I think it would be nice to have some indicator that would make it obvious if you are hurting yourself or something. I often seemed to be losing the game and not really knowing what went wrong.

Developer

Thx for playing, and for your feedback! I agree... I will make it more clear in the future why you fell off. 

Submitted(+1)

The moment the music kicked in I knew that I was going to like it haha. Great use of the assets, nice added effects and a lovely style of humour. Great work! 

(+1)

This is awesome - memerific! 

Submitted(+1)

This here fully embodies what a Game Jam is all about; supreme silliness.
The gameplay is great, the music is marvelous, and the memes are magnificent.

10/10, would spin eternally again!

Submitted(+1)

Hehehe hilarious little game. I think it's fun to play a couple of times. I do see the need of expanding the mechanic a bit if you wanted to develop this further. I'd consider a "damage indicator" for the player, sometimes I did not know what "killed" me. The ragdoll animations are cool if a bit bugged sometimes. Going up the ramp is cool, if you added more 'juice' it would be awesome. Great entry!

(+1)

best game ever

Submitted(+1)

Is it wrong that I want to see the people turn and run in terror as you spin towards them? Good game, felt well polished, impressive for the time frame.

Submitted

This might not be the first thing that comes to mind when I think of "rotation", but it's the best thing that comes to mind. This whole thing is a vibe

Submitted(+1)

I smiled as soon as the music started, it's a cute and funny game.

Submitted(+1)

This is 100% fun

Submitted(+1)

One of those gamejam games that puts a smile on your face. Awesome, I love the inspiration and it's super satisfying to hit those guys with your spinning noggin. The controls took me a minute to work out but I managed to last for ages once I worked them out and the fact that I should just run away from the NPC's.

Developer(+1)

I'm glad it made you smile! I laughed a lot while making it.

(+1)

Hilarious game, good stuff.

Submitted(+1)

Hilarious! Love the humour of it.

Submitted(+1)

He does in fact spin

Submitted(+1)

I love the concept but its soo annoying that when i press an arrow key he ejects from his seat! Has this kid ever heard of a seatbelt lol

Submitted(+1)

I love the concept but its soo annoying that when i press an arrow key he ejects from his seat! Has this kid ever heard of a seatbelt lol

Submitted(+1)

Absolutely LOVE this game. Gave me a solid laugh as soon as the music kicked in. Simple, yet challenging. Incredibly replayable (with help from that amazing soundtrack).

Waves are nice, I love how the referees try to aim where you're headed, it helps things feel more dynamic. The soundtrack changing as waves go on adds a nice feeling of getting a highscore. The simple controls are solid, didn't mind the 'slipperyness': it felt like a unique player controller that made sense with the whole spinning-uncontrollably thing.

A solid rating from me, would play this on mobile anytime.

Developer(+1)

Wow thanks, this makes me happy to hear! 

Awesome you noticed the referees try to get ahead of you... It's a simple system now but would be really fun to make it better. I started going through the math of them trying to calculate where they can intersect your future path, but I decided to not complicate it. 

The player controller needs a bit of work to maybe be a bit snappier but that will come later. Cheers.

Viewing comments 29 to 10 of 29 · Next page · Last page