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(+1)

What a well polished game! The theming is very coherent and fits, you included an interactive tutorial and some basic options, which is always impressive when someone manages to fit it in their scope. The music fits the fast paced gameplay quite nicely. As the previous commenter I had this small issue where sometimes I got stuck on something and stopped dead in my tracks. I also would have like to have the rotation on IJKL but I get that rebinding keys can be complicated to fit within scope. Overall definitely a game you could slowly add mechanics on to while keeping it fun.

(+1)

Thanks for the detailed feedback!


Im going to have to fix something with getting stuck. I think I should make it so that "features" are pushed by the player if they move into them.


I actually wanted to add rebindable keys, but I ran out of time. 

I had a similar issue in my game actually, head on collisions with enemies would bring you to a dead stop that wasn't very fun and as much as I tried making the collisionshape a circle and everything I just couldn't fix it and didn't have the time to add a mechanic where you can ram them away.