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(+1)

Thanks for the detailed feedback!


Im going to have to fix something with getting stuck. I think I should make it so that "features" are pushed by the player if they move into them.


I actually wanted to add rebindable keys, but I ran out of time. 

I had a similar issue in my game actually, head on collisions with enemies would bring you to a dead stop that wasn't very fun and as much as I tried making the collisionshape a circle and everything I just couldn't fix it and didn't have the time to add a mechanic where you can ram them away.