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Thanks, glad you liked it overall. :)

As for encounter initiative, most enemies have higher speed than even the fastest player character. It was done as a means to make encounters still a bit dangerous even though you can run from them 100% of the time. In the future, I’ll probably take a different approach though, such as a charge time on escaping.

Ahhh, OK, I understand your reasoning. You created a dangerous world, of course a price must be paid to escape :) It was definitely bad for morale, but does make sense.

Really I don't have a leg to stand on in terms of difficulty/unfairness complaints after I subjected everyone to Haroldry last year lol. Some of the troops had ungodly dodge that really made the fights a slog, I didn't use TP or an equivalent at all, and the skillsets I set up were rudimentary  (especially compared to what you built here).