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(+1)

I'm impressed with the RTS mechanics, selecting units and moving them, and the cost of units. I liked the ideas you had here, with setting up farms and gearing up to destroy the enemy base.

The issue is, is that there isn't any challenge towards the player, that would force the player to make interesting choices.

The enemy cells the spawn outside the base don't seem to do anything to our worker cells? So once I spawned a bunch of cells I just moved them over there and would continually gather resources.

And after that, the game is just a matter for continuously spawning destroyer cells and moving them towards the enemy base. The move distance is also incredibly slow, it makes it so that while I'm moving them all I can do is wait.


The resources are never depleted, so I don't have to continuously find new places to farm.


If the enemy base was continously spawning cells to defend itself, or sending cells my way to attack my base and I had to split up my army to defend it, that would make the game much funner. I also think it might be good idea to have the destroyer be ONLY for destroying the base, and needing the other units to defend it.


Other than that, I liked the music and the vibe of the game. I liked the cool colored background, and again, I am impressed with the RTS mechanics that are there.

Yeah, I was planning AI will spawn a couple of units and then wait for some amount of time to attack the player's base. But later I made it continuously spawning cells to be static and defend the base, the spawn time was set too long I suppose, thus most of the times it seemed like the AI base stop spawning already...

The virus and bacteria alike units are there to be killed by worker cells and you gain resources from them, and they will spawn over time at certain area. They were originally planned to have ability to fight back.

I also think that the destroyer cell can do some tweaking, especially the way they attack, but I was doing some GUI designs and basic RTS mechanism, thus I made it to do AOE attacks.

Should these GUI things, RTS mechanism properly done earlier and having a little bit extra time to spare , I could have done the things I listed out above and some other things planned before, but I guess that's too much for me to do especially for the first time doing RTS. I was glad that I submitted this game on time, barely 15 seconds left due date.

Anyway, thanks for providing feedback and you took your time to enjoy many aspects of the game!