Hey! Thank you so much for all the feedback, appreciate it a lot!
Yeah, unfortunately due to time constraints I ended up simplifying the mechanic a lot and polish what I have instead. Originally I planned for each Blades to have a Stamina, health and damage bar. Stamina being regeneratable from environment interactions, while health can't be regenerate but can only be reduced by fully charged damage attacks. (Either reducing to 0 will result in the player losing. )
As for the pillar, yeah I agree that it does obstruct the camera. I was trying to make it so that the camera zooms in front of the pillar when the Blade goes behind it, but not sure will that be annoying.
Actually I recently thought of a mechanic that could utilise all the broken pieces. Maybe the player can pick up nearby broken pieces and swirl them around you (like a tornado), which can damage enemies when collide with them. However enemies can do the same too, so you would want to rush back in to collect the pieces.
Once again thank you so much, I'll definitely polish the game further.