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Interesting concept, the only problem I have is that it is quite hard for me to focus on all the keys I have to press and when to press them, maybe I just have coordination problems, but I just can't decide sometimes if I have to slow down, speed up, hit the lever,  jump, hit a rock. Another criticism I have is that some coyote time for the the jumping would work nice, it feels really bad to feel you should have jumped but you were slightly over the edge. Other than that, the game looks very good, and it has a nice thematic! :)

Oh shoot! I had Coyote Time on the list of things I wanted to get done for the game, I must've completely forgotten about it pff. Thats on me.

I can see how it'd be hard to manage everything, I think I'll be sure to make the game more accessible after the jam, glad you enjoyed the artwork my team made for the game.

On a side note, I plan on adding controller support, that might make the game a bit easier to focus on because you aren't dealing with the clunkiness of moving the mouse to switches all the time.