Nice visuals and music, but it's a bit too punishing for noobs like me :P At the very least there should be checkpoints all the time while learning the controls. :)
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Psych-Ore's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #107 | 4.060 | 4.060 |
Audio | #204 | 3.463 | 3.463 |
Overall | #466 | 3.204 | 3.204 |
Game Design | #481 | 3.224 | 3.224 |
Innovation | #585 | 2.955 | 2.955 |
Fun | #609 | 3.000 | 3.000 |
Theme | #979 | 2.522 | 2.522 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The idea for the game was inspired by the theme, and we tried to make the gameplay chaotic and add elements to make it more chaotic.
Did you write all the code yourself and made all the assets from scratch?
Everything is detailed in the credits.
Nothing art or code-wise is external.
Comments
Fun little mine-cart game! Don't know what you need to set, but the WebGL version was such a tiny screen with no option to go fullscreen. Made it really hard to read text that was speeding past. Loved the pixel-art and concept.
great art and music i feel like the mining button could be something easier to hit, like on mouse 2 or just the ability to remap, and have a bit of a faster response time, but overall really well done with the overall delivery of the game and jam entry
I loved the gameplay mechanics, although I thought the difficulty early on was a little too hard, considering how the tutorial showed the basics in a easy way to understand, with easy obstacles and easy enemies to avoid , but on the next stage the difficulty of the game increased significantly and it kinda became a trial and error experience, for me at least.
But overall, it was still pretty fun! Loved the parallax effect and the artstyle, and the mechanics themselves are really neat. Congratulations!
This game is great. The visuals are fantastic and the main gameplay is fun and feels polished. My only main concern is that the tutorial didn't really give you much of a chance to learn the mechanics. It took several tries to really understand what it wants me to do before I would run out of time to complete the action and have to restart. But otherwise, very nice!
Very good, polished game. Its a little to hard in the tutorial level, but i made it :). Also, is that tyler1 screaming when you kill a skeleton?
It's difficult at the beginning. Nice art. Fantastic job!!
I really liked it, very polished game.
I just had problems with the tutorial going too fast and being a small script.
After that it was all smooth. I thought the theme didn't fit well.
But it was a good experience.
Nice game. But the text in the tutorial area is too small and when you constantly move it can be hard to read. When you learn all mechanics it's nice polished game with fast movement, great retro graphics, music and sound effects. But sometimes it's quite challenging.
This game has everything going for it. It has snappy controls, great artwork, and great music. Only problem is how punishing it is. It feels hard to get better at a game like this when the first area of the game seems impossible without the power-up you are given right at the start. I thought that was a grace hit, not a mandatory part of complete the area.
The animations and polish are great but it has an unfair type of difficulty.
Crazy backgrounds, good music, great idea and controls are pretty good. Biggest issue is the design and difficulty. It's pretty cute that you're given these death messages but the game is hard in an obtuse way, not a fun way. You can't kill enemies with your weapon as far as I can tell and they stand right in your way so you either need great jump timing or the diamond powerup. I can get past the gate jump in the 2nd level but without the diamond power up the bone guy is impossible lol.
It's frustrating because the game seems like it'd be really fun to play if the levels were laid out better.
The levels are entirely possible, given the right approach, but they're certainly very difficult.
After the jam we'll make the game a little more accessible by making an easy mode, as its clear the extreme difficulty isn't for everyone. Also you are not able to hit enemies just for the fact that it'd make the game much too easy given the limitations of what we had to work with in the time given, this also could be something we change in a post-jam version, with a harder difficulty that doesn't have that feature.
FFFFUUUUUUU This game was probably the funniest in my review session, enjoy the video below with my comments: 1:12:30 Psych Ore
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