Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I want to like this because it feels quite polished in a lot of ways. It controls quite well, the music is cool, and there is a decent variety of stuff to build. The are mouseover tooltips, a minimap that can control the camera, and pathfinding that navigates randomized terrain.

I like exploring, and it's cool that this is combined with a base building game. However, I spend so much of my time exploring and finding nothing. The map is huge, and there isn't enough interesting stuff to fill it.

There's also a good chance that one of the necessary resources isn't anywhere near the base.

There's no danger to the explorer, and once I make a couple towers, there's no danger to the base until the gryphon is released. That means I can safely ignore my base for most of the game.

It's just not very exciting, and not very chaotic.

I suggest making the normal enemies have a chance of targeting the explorer, the towers, and the resource gatherers, so players have to consider defending them too. If a tower is occasionally destroyed at base, it gives the player more reason to check back and replace it. If the explorer is chased by monsters, the player can deploy a tower to fight. If the explorer is killed, a new one spawns at base.

Have the defenses be upgradable, but requiring a rare resource that can only be acquired once per location, so the player has more to look forward to when exploring.

(+2)

Hey, thanks for the feedback! I completely understand why you thought there was nothing to explore, and yes, there isn't that much stuff to find in the map, mostly just the spawners. We thought about adding some other types of buildings, that just like you said, unlock some permanent upgrades for your towers, and we would have even liked to make the pathfinding better, but all of this was not possible because of time constraints, we frankly ran out of time. Trying to do a tower defense with world generation was something new for us, so we also had to learn all the stuff, so there wasn't that much time left to expand on the game idea.

(+1)

Thank you for your time!