The regular approach for bullet hells is different triggers in different parts of the ship.
Magna
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A member registered Sep 02, 2020 · View creator page →
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The movement doesn't respond that well, specially in the jumps. I would rather prefer having more gravity and more precise movement.
But man, I didn't expect the part 2 of the game (with the big robot) to be that good, really good pixel art, animations and the enemy truly scares the player.
A really nice experience that made me play the game twice to see every animation again.
You are correct, agi stat will be awesome, I didn't implemented it because I was running out of time but right now I'm working on that stat (attack speed and dodge) I think it will look really cool getting more attack speed and rushing through monsters. Gonna check your game and thank you for the comment