the idea is pretty cool, but the lvl art makes it quite difficult to see were you're supposed to go/were walls are, spacebar for stabbing doesn't really work when you're not in fullscreen mode.
Thank you for your feedback :) The player isn't intended to have a knife to start. The knife is a grabbable item placed on the map. The art may be a poor implementation by me. This was my first rodeo with proper level design so it could've been much better put together