Thats such a good idea haha! It also adds a time constraint because you want to get all the food eaten before all the blazingly fast baby chicks hatch!
Do you have any other amazing suggestions? lol
Hell yeah i'd be interested. Hard to say what a fair price would be so early on,
Although the concept is unrelated, it reminds me of a game called hidden folks, not sure why. That game has loads of levels with hundreds of things on screen and stuff, I think i paid about £10 for that, its now $13 on steam not sure which currency you use, so i'd say if you had enough "levels" or mechanics etc it could go for around 7 - 15 dollars / pounds / euros etc, but if you want to move to other projects you could just add more features and upload it somewhere for free with ads, or even to itch with donations enabled. Not sure!
I haven't released a game myself so I shouldn't be giving you advice :)
Hidden folks just has that "stuff all over your screen in a nice way" feeling, all the characters remind me of all the locusts and how the game is incredibly hand made, like its hand drawn and the noises are clearly people using just their mouth to make the sound. It feels professional but also unique, and it's often played very zoomed out.
Your game is zoomed out quite a lot and everything is really small which makes the buildings etc quite cute, I can picture a level with some old Egyptian Town and you just swarm over it destroying trees crops and all kinds of things.
I see what you mean! I will definitely lean into the hand made style and clutter, perhaps that will make it more satisfying to destroy it all.
I love the idea of an Egyptian town, google is coming up with some very blocky and Sandy imagery which should be easy to create in this style! So thanks for that tip.
Is there anything else?