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A jam submission

Farmer KarmaView game page

Direct a swarm of locusts to desolate a farm
Submitted by PelicanPolice — 6 days, 23 hours before the deadline

Play game

Farmer Karma's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#453.9813.981
Graphics#654.1604.160
Overall#1173.6533.653
Game Design#1523.6703.670
Theme#2283.6423.642
Fun#3593.3493.349
Audio#4583.1133.113

Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
I'd say it's pretty chaotic

Did you write all the code yourself and made all the assets from scratch?
Yes except the music

Leave a comment

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Comments

Viewing comments 78 to 59 of 78 · Next page · Last page
Submitted

Pretty nice idea! I liked it. Probably it feels a little slow. But I have fun playing it. 

Developer

Hi! Thank you so much for playing, I’m glad you had fun!

I agree entirely that it is too slow, it was a last second decision to make it a little harder so it could be played for longer and I absolutely regret it!

Other than that, did you have any suggestions?

Submitted

I was never afraid of chickens in my life until play this game. My only complaint about this game is that is really hard to hit a specific square even when you have a big swarm. besides that 10/10

Developer (1 edit)

Hi, thank you so much for playing and for your kind words! The chickens are very OP, I think perhaps they need toning down a bit!

Yes that is definitely something that needs addressing in a future update, they seem to just not quite go where you wanted them to be!

Aside from that, did you have any suggestions?

Submitted

Awesome game, and really cool concept, I wish I had got more bugs and those chickens are fast eaters. Really well executed design, good work!

Developer

Thank you so much for playing, indeed everyone in this game is very hungry! In a future version I will definitely allow for more locusts in a swarm!

I’m also so glad to hear you enjoyed the design. 

Did you have any suggestions?

Submitted
  • More bugs(for chaos)
  • More levels
  • Variation in enemies
  • More sfx
  • Add abilities for bugs, they can accquire if they eat some special kind of food
Developer (1 edit) (+1)

That's a very helpful and to the point list! I am going through all the suggestions people have made and am making a list, this will speed things up a lot so thank you!

More sound effects is a great idea, I guess we could definitely use some more munching!

What sort of abilities did you have in mind?

Submitted

I would say 1) Increase Move Speed 2) Increase Munching Speed 3) Bigger Bug, that can eat larger area and stronger, maybe he can eat the ducks lol.

Developer(+1)

I would love a power up that meant you could take revenge on the ducks! Kinda like the big orb in Pac-Man!

That’s a fantastic idea, thank you.

Move speed and munch speed are great too. By the way would you be interested in testing future versions and projects?

Submitted

Im totally in for it!

Developer (1 edit) (+1)

Hey that's amazing to hear! If you head over to the twitter, I'll be posting all updates there! 

Submitted

Nice Art! I couldn't play it in my browser, but I could listen to the music! However, good job!

Developer

Thanks! I’m glad you liked the art, that’s very strange though, did you have any issues with other in browser games?

If you don’t mind me asking, what browser and OS (+version) are you using?

Submitted(+1)

Yes, I had this error with other games, too. (I don't know why, but this is happening sometimes)
That's okay, Chrome, Windows 10

Developer

Ok that's good to know. I wonder what it is then? 

Submitted

The art is adorable! and man those chickens eat bugs fast. Very chaotic game!

Developer

Hi, thanks for playing! I’m so glad you liked the art and found it chaotic, that was the goal!

The chickens were very hungry, perhaps they could do with being a little less hungry! 

Did you have any suggestions?

Submitted

Loved the art, loved the idea, loved the execution. Screw the chickens. Only thing I wish had been done differently is I wish the bigger food sources gave more new insects. I ate the whole barn of food and only got one new guy out of it.

Developer(+1)

Hi Noah!

Thank you so much for playing and your kind words! I agree the chickens are very powerful and can be a little frustrating to deal with.

I agree entirely that the mechanic for gaining more insects is balanced wrongly, and bigger food sources should definitely give more insects!

You are correct, currently each source gives 1 new insect which doesn’t make sense for larger ones like the barn. This will definitely be addressed in a future update, along with toning down those chickens!

Other than that, did you have any suggestions?

Submitted(+1)

Thanks for replying in such a detailed fashion! I really had no other qualms, I loved the experience, and I wish there was more! Keep up the good work!

Developer

Thank you very much! Will do

Developer

I forgot to ask, would you be interested in testing future versions/projects?

Submitted(+1)

Sure why not? I had a lot of fun with the jam submission, so if you got more, I'll test them out!

Developer (1 edit)

Ok amazing then. I see you have followed me on itch, that's perfect. 

Submitted

Perfect little game. Good interpretation of the theme, nice pixel art and nice fun and unique gameplay. I love it.

Developer

Hi! Thank you so much for playing, I’m so glad to hear you found it fun and unique!

Did you have any suggestions?

Submitted

Fantastic game! This is the first time I've seen locusts play so adorable. And after the game about the goose, I didn't think that someone else would think of making enemies out of ordinary pets. Simple but great execution!

We will be grateful if you appreciate our work ^ _ ^

Developer(+1)

Thank you so much for playing! Interesting to hear that you found them to be adorable. Which game about the goose are you referring to?

Thank you for your kind words too, did you have any suggestions?

Submitted

Untitled Goose Game, when one goose make butthurt in villagers, but this - goose eating my

Yes, i have an idea. It might be worth adding an indicator of insect abundance or some swarm ability. Well, or at least so that they can centrally gather around the cursor

Developer(+1)

Ah ok! I’ll have a look, though it sounds familiar!

I will definitely be adding an insect abundance meter, and having abilities once you reach a certain size would be interesting too!

What kind of abilities did you have in mind?

I also agree that there needs to be better food targeting, it can be a little frustrating at the present moment...

Submitted

Ability example: transport all ants in target

Developer (1 edit)

Apologies for the long reply time!

What do you mean by "in target?". An ability to teleport a group of ants sounds interesting!

Submitted

Wow, I really like your idea and what you've done with it! 

In the first play, I didn't realise how much the chicken has eaten around the tree cause I thought the black lines were locust, apparently, they were just the empty tree. Probably will be better if there is another indication of how big my colony is.

Overall, still a cool game. Good job!

Developer

Hi, thank you for playing and for your kind words.

Very interesting to hear that the tree branches looked too much like locusts and caused confusion, that is something to take into account (e.g. introducing trees later on so mechanics are understood first) so thanks for bringing that to my attention!

I agree that there must be a colony size indicator, that’s going on the todo list as well!

Thank you for this feedback, it is very helpful. Is there anything else?

Submitted(+1)

Nope. I think your game is really great!

Developer

Ok thanks!

Submitted

Really unique game! Very cool idea, beautiful art, and very chaotic! Nice work!

Developer(+1)

Thanks for playing! I'm so glad you liked the art, did you have any suggestions?

Submitted (1 edit)

Hmmm, good question, I really liked it as is :) But maybe it could be cool to have a counter or something to show how big your swarm has gotten?   That way, you have direct feedback on how much damage you can do. I really like just visually seeing the size of the swarm as it is now, but a lot of them are hidden in the environment while they are eating and whatnot so it can be difficult to see the full group at once. :)

Developer(+1)

That’s a really good point, it’s very true that they get hidden in the environment and it makes them hard to see. That in itself is something I’d like to fix but in addition, I will definitely be adding a swarm counter, that would be very useful! 

Did you have any other suggestions? This is really helpful to me! Thank you

Submitted

Glad I could help! :) I played it again and I came up with two other possible suggestions :) 

1) Maybe the player could choose where to start out from? The level is a smallish size right now so it isn't super important just yet, but if you choose to make bigger levels in the future, you could let the player choose where to start so they can plan their approach (almost like in the Hitman games haha)

2) I think maybe consider making the trees more valuable. At the moment, they take a decent amount of time to eat but only give you one locust. Meanwhile, the wheat seems pretty quick and you can get tons of locusts out of it. If trees were a bit stronger, they could be a valuable place to start to build a swarm and then you could take that swarm over to the wheat to really start building quickly

That's all I got! Hopefully that is helpful :) The game is really neat and I'm looking forward to seeing where you take it! :)

Developer(+1)

Thank you so much wow! Ok I’ll address each point. 

1) What an interesting idea! It reminds me of clash of clans a little bit, deploying your troops. I really like this, I’ll see what can be done.

2) I agree completely that the food harvesting mechanic is wrong, and larger food sources should definitely give more food (such as trees and barns). The original intention was to make trees harder to harvest until endgame (as they’re high up and you couldn’t get to them) plus the leaves are tough vs soft crunchy crops at ground level. But I can see this is not the best approach and something should be fixed here!

This feedback is so useful to me, would you be interested in testing future versions / projects?

Submitted

Nice game!

Developer

Thanks! Did you have any suggestions?

Submitted

Really cool concept, and I love the art style. The gameplay is also very satisfying and unique, and I think a more developed version of this could make a really great game. Good entry!

Developer (1 edit)

Thank you for playing, I'm so glad you found it satisfying and unique. I absolutely intend to develop it further, did you have any suggestions? 

Also would you be interested in helping to test the next version? 

Submitted

Interesting game. I like the graphics a lot. I also like the music, but it's a bit too epic for my taste, and does not fit the game so well. The gameplay is fun, and although it's a bit slow at first, it gets faster and also more chaotic and difficult to avoid the chickens as time goes on.

Overall, an entertaining game that I could definitely see myself playing on a mobile platform or similar!

Developer(+1)

Hi, thank you so much for playing and taking the time to leave some feedback. I completely agree that the music is too epic, but I actually struggled to find anything that fit at all. What kind of music would you suggest instead? 

Sadly the reason gameplay is so slow is because I nerfed it last minute to make it a little bit harder but I think it ruined the fun a little! I will definitely address this in the next update

Submitted

That's a good question :D I think something with a more happy atmosphere would be more fitting, since the whole game has a fun setting, I'd say. I don't know, I was thinking something nintendo-like or arcade-like. But it's really hard to tell without playing the game and hearing something.

Hope it helps anyway :) 

It would really mean a lot to me if you tried my game too!

Developer(+1)

Nintendo arcade games is a good shout, thank you! I’ll have a look into those but that sounds like it’s on the right lines.

It definitely helps! By the way, would you be interested in testing future versions/projects?

Submitted(+1)

Glad it helps!

Of course! You can Always Hit me up, i am Happy to Help 

Submitted

i like how you balanced the game and even we cant kill the chicken or the farmer that's a nice way to avoid the player from safe zone...good game

Developer

Hey! Thanks for playing, I'm glad you enjoyed the balance. That said, is there anything you would have changed?

Submitted

Very nice game, really like the graphics. It reminded me of games like agario but single player and more organic.

Developer(+1)

Thank you so much for playing! I’m really glad to hear you really liked the graphics. I can definitely see the resemblance to agario.

It makes me wonder if a competing swarm would be an interesting addition too! So thanks for that idea!

Did you have any suggestions?

Submitted (1 edit)

Some indication of how big is the swarm  would be appreciated, could be a simple count of how many locusts there is. It would help a lot, because it's somehow difficult to tell how many there are when they are covered by bushes and trees, it would also help to have a clear idea of how much damage a chicken did eating locusts.

I don't know if a competing swarm would be interesting, it might be pretty fun, but I'm not sure either. Testing this could be a great experience, and if you consider it being multiplayer it could expose you to a lot of interesting development knowledge, network development is very challenging but pretty fun.

Developer

A swarm size indicator is a great idea, I'd definitely look into a visual metric but if I can't get that to work then it would just be a simple count! I'll be sure to include that, thank you for the suggestion! Also an indicator of how many locusts had been lost as you go would be great too! 

I agree, multiplayer is a whole other can of worms. I simply meant an AI swarm! 

By the way, would you be interested in testing future versions/ projects? 

Submitted

I like it.

Developer

Thanks for playing! I’m glad you liked it. Did you have any suggestions?

Submitted

what a cool little game, only asked for little bit bigger window, but I get it the plague is small in pixel size, but its really nice so see them traveling and ducks comming for them, really cool, nice entry man, one of the best

Developer

Thank you so much for playing! I’m glad you found it to be one of the best, that really means a lot!

I agree that the window should be larger, that was one of the things that was rushed, it’s definitely possible without needing to change any art!

Did you have any suggestions?

Submitted

try more audio styles, I imagine this game with less music, and more focussed on the noises of the grains being eaten
check out my entry as well and tell me what you tough btw

Developer

I agree, the game is definitely lacking some sound. Grains being eaten would be very satisfying.

Did you find the music to be annoying then? I noticed you suggested less music rather than having sound in addition to the music

Submitted

the problem was not in the music it self, no problem, I just imagined more focus on the sound of the bugs eating, and since the scenery is calm, the background music is calm to

Developer

Ah ok that makes sense! I’ll make sure there are plenty of sounds for the bugs eating!

Thanks for the feedback! Was there anything else?

Submitted

continue working on

Developer

Haha will do!

Submitted

Such a satisfying little game and such wonderful pixel art. Great job, look forward to seeing more.

Developer

Thanks so much for playing and for your kind words! 

Did you have any suggestions? I assume you’d be interested in playing future versions then?

Submitted

Well, I think you're already aware of the pacing and lack of threat (based on other commenters).  I think the core of your game is solid, but it feels like the game is lacking an overall goal. I would recommend finding other ways to compliment what you have and to streamline the player's objective. Perhaps make the goal about reaching a destination (like they're migrating) or you have to destroy (I'm using this loosely) something. Find a way to add some slight randomness and some more obstacles (like wind, fire, even humans). I would definitely try to keep each element as simple as possible - logical way that each challenge/obstacle behaves.

Also, if/when you make the chicken more challenging, you should make them fall asleep after eating a certain number of locusts - that way it's not too punishing.

Developer

That’s interesting you say that you feel the game is lacking an overall goal, I agree it seems a little open ended but I was thinking the goal was survival!

But adding specific things to destroy is a great idea, perhaps as you said, there can be tasks that compliment the overall survival aspect. I like the idea of destroying something or somethings. Perhaps eating all the bushes around 5 monuments or eating all the crops specifically from a farm. 

Wind and fire are fantastic ideas! Perhaps even to the extent of you being able to be the cause of them by setting your swarm on fire to spread it to different fields. 

I like the idea of chickens falling asleep too. They definitely would have a food coma after eating that many insects!

This feedback has been so helpful, is there anything else?

Viewing comments 78 to 59 of 78 · Next page · Last page