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i like the idea and the visuals are super well executed! there was obviously a lot of care put into level and enemy generation. after figuring out how the enemies deal damage i was able to start experimenting with combinations of colors. i think the best part of the game to me was just seeing how the different effects worked with one another.

i will say that after dying a couple of times and ascending two floors i started to take damage for no apparent reason. possibly an enemy was invisible or a weird calculation was being done on a hitbox, but several of my runs just ended spontaneously because i slowly lost health while walking around. i’m sure this wasn’t intended and i otherwise really enjoyed playing!

(+1)

thank you! a lot of my players are reporting taking damage for no reason and i believe that is an unintended bug with the fire element not properly destroying itself, leaving behind an invisible hitbox. im glad you found the game still enjoyable despite that!