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While I do like the concept and the game was mostly enjoyable, I found it very difficult to control. When you run into something, it's very difficult to get away from it. There also seemed to be an issue when navigating to the edges, you stick to it and spring parallel to the edge.

Thanks for coming by. You are not alone in pointing out that tuning of the flight control systems are in order :) I agree. More tuning for gameplay enjoyability is definitely in order. Regarding the edge of the gameplay area, I wanted some boundary. I was never happy with the effect when hitting it, but the time to address it never came up.

Understandable. And if you're using inverse squared gravity, I would recommend just using linear gravity.  Most games use it to create a more constant/predictable gravity field - even though it's not as realistic. Just a recommendation, of course. Keep up the good work!