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Thanks for coming by. You are not alone in pointing out that tuning of the flight control systems are in order :) I agree. More tuning for gameplay enjoyability is definitely in order. Regarding the edge of the gameplay area, I wanted some boundary. I was never happy with the effect when hitting it, but the time to address it never came up.

Understandable. And if you're using inverse squared gravity, I would recommend just using linear gravity.  Most games use it to create a more constant/predictable gravity field - even though it's not as realistic. Just a recommendation, of course. Keep up the good work!