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(+1)

Battles early on felt a little tough, and there were no (as far as I could find) resurrection items. If Myna dies before getting to the town, it's an auto game over. There was an NPC that gave a soft lock in town, and I was unable to continue in the area under the Church as the only path available to me didn't lead anywhere, and I was unable to back track.

Suggestion: Give a resurrection item or two, and don’t ‘hide’ the items in the shack! Either make them visible so the player knows to inspect a location, or have Myna suggest they pack for the trip and auto-add them to the inventory. Also, these initial battles should be a cake walk or of minimal difficulty; they felt VERY difficult for no reason. Lastly, let the player backtrack!

(+1)

Thanks for the comment!

Yeah I'm planning on rebalancing the enemies and battles when I have time, and I think there should have been at least one ressurection item in the house, but maybe I added that after submitting the game. I'll add a few more around the various maps.

Thanks for the item suggestion, I'll probably give a few basic healing items at least, and a prompt to maybe go back to the house for more.

Thank you for playing!

(+1)

You're welcome! I look forward to whatever you come up with in the future!