This was a really great game, especially for a jam! Obviously, the gameplay loop itself is fun, but I also really liked the small touches. The hippo's expressions when something happened to the ship, the parallax scrolling present especially during take-off, and the best thing would be how obstacles double as collectables, making them basically extra armor shells. As for what I'd like to see improved (just nitpicks, really):
- When you get a lot of coins, the coin counting animation takes quite a while. I know it can be skipped, but I thought I should mention it.
- It's not immediately obvious what upgrades you can buy with the currency you have by that point, so maybe the ship UI could be touched up a bit, so you don't always have to read through all of them?
- As it has been pointed out, the game really ends quickly when some upgrades get to a high level. Is there any reason why the game couldn't go on beyond 330,000 feet? I wanted to see how far I could push the More Water Horsepower upgrade, but I couldn't collect any more rain.
That's about it, just really minor things. Obviously in a jam you can't get everything perfectly, and what you managed to do is already insane. Keep up the great work!