Nope, couldn't set up nuget library, but I was able to run it using WINE emulator (the 64bit .net version was working ). It was kinda buggy but still really enjoyable. Maybe one day if I'm not lazy I will retry fixing it lol. Also kudos for the source code and the voiceovers :)
Viewing post in I'll rate your games with linux support
Thanks for checking it out!
When we started we didn’t really like the feel of any of the C# game engines (Unity, Godot, Stride) so we thought “just heck it” and picked MonoGame. It’s definitely a bit more of a challenge, as except for drawing stuff and playing audio you have to do everything from scratch, but in the end we know where exactly to look when something breaks.