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(1 edit)

Well first I gotta dock points for no sound whatsoever, but I realize that all that in 24 hrs is no mean feat.

Love the use of assets for the enemy and player unit variety and the multiple sizes of explosions make for a surprising amount of strategy.

Again great job for only one day's worth of work, though you really aught to have some kind of escape key to close the program.

Also great title.

I honestly completely forgot about the sound this time around. I also wanted some HP bars over the monsters as well as some reactions to getting hit, I really was ambitious when I sat down :# . Thank you for the feedback!