Azury
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A member registered Jul 22, 2019 · View creator page →
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This was amazing, absolutely creative. I was lost in the world for a good while. The lighting was phenomenal, paired with the sounds it gave a very tingling horror sensation. Very well done. My only criticism was it was difficult to aim the light and sometimes see the room edges, but I could just be bad at the game xD. Honestly mind-blowing game!!
Man the art style blew me away. Very impressive. And such a creative idea on making the walls come to life when you focus on them I actually gasped when it first happened. The controls took a bit of getting used to especially since it was trial and error on how the focus skill worked. Also, it would have been a nice indication if I saw the area/radius the mouse was covering. That being said, it's a stunning game.
Thanks for playing. A darker background honestly makes a lot of sense. I also wanted to add more items to the levels as well as more mysteries, sadly it never goes as planned. My lame excuses aside, No I absolutely welcome constructive criticism, that's my entire reason for participating in game jams. I will work on those bugs and slowly incorporate all the new changes. Thank you so much for taking the time and giving me a detailed breakdown. I really appreciate it.
Thank you so much for your feedback. I really intend on re-making this game with better assets and a more functional choice system. The current system is quite messy and hard to keep track of. I will address all these issues in the next version or the current version depending on how much time I'm able to allocate. Thanks again for the feedback.
I enjoyed the game overall, gave me old-school doom vibes. The lighting was perfect for a horror scene. And the zombie noises were spot on. And every time I turned around and saw a zombie was quite the startle so good tick on the horror element. I also enjoyed the panic you feel when you as the payer have to enter the code before the zombies reach you, gave the game a good ticking-bomb vibe.
A few things I would love to see improved further are the bullet velocity and feedback in the gun it felt quite static when playing. Also, I had no feedback that I was getting damaged by the zombies ( other than the hp bar).
A small bug I noticed was I was unable to clear the code after an incorrect entry or it was unclear as to how I could do it.
Other than that a solid game, enjoyed it quite a lot Kudos!
Thank you so much for your feedback. I'm sorry that you were unable to progress further due to the bug, as soon as the Jam is done I plan on fixing it (fixing it before might be against the rules as the bug was present at the time of submission). The inventory feedback makes a lot of sense and I'm definitely going to add to the game alongside the bug fix and mouse click to continue asap. The text skip was something I wanted to work on but I pushed it down in priority to implement other Items; I suppose I should have thought more about replayability and added it.
Your feedback is really appreciated and I welcome it. Thank you for playing!
Blackthornprod GAME JAM #3 community · Posted in Tomorrow I will be streaming some more games (share them here)
a) One rule states you cant use any old code, everything has to be coded then and there, does that mean you cannot copy code from sites such as stack overflow as well?
b) and another rule says no asset store items, will we have to make everything on the fly using a model software?
c) does the audio need to be made ourselves or can we use any free audio clip out there?
Just looking to clarify some stuff, cant wait for the jam :)