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Played the game for about two minutes and stopped. Reason the camera was way too slow to follow the player. The player moved at a good pace, but the camera couldn't keep up. Also nothing happened for those two minutes. No enemies or anything. I retried it and this time i got attacked in the first few seconds of playing. Which sucked because I was off screen when it happened and that seems to be the only way to move the camera faster. Also attacking with the sword felt impossible. The enemies zip across the screen and the sword seems to take like a wind up or has a cooldown between attacks. The last thing was that attacking had no feedback. When I'm surrounded and can't see the animation I could barely tell if I even was attacking and i definitely didn't know if I hit anything because of the lack of feedback. Over all I saw this game pop up for suggestion and ignored every other game to play it because it looked so cool. And it does look cool. The graphics are simple but its remind me of the simpler gaming days where skill mattered more than fancy visuals. I think you should get rid of the scrolling text at the very beginning just have a screen telling us the stuff, improve camera follow, and maybe not have the enemies feel faster or on the same speed as the player and more attack feedback. I like the idea of the game, but it needs some polish.