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Such beautiful animation and spritework! I LOVE it! The core loop is very simple and appears to have some really cool interactions you can have with it. Well done :)

The werewolf and imps felt a little too tame in variations on enemies. I would have loved to see something that moved differently, like a guy that moved twice, or a flying unit that ignored unit collision. I think the pace was a little slow for my liking for a game jam. I think you could have gotten away with one level per new summon and had people asking for more instead of (probably only me) thinking there was a bit too much. Sorry, that's a weird gripe for a jam. :P

The need to escape after the chaos you cause was a bit frustrating at first, but adds a bit deal more threat to the situation. One strategy might be to overwhelm but then you might have a tough time escaping. It'd be especially fiendish to make the door spawn under where the enemy died lol.

Great work on this! Excellent entry!

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thanks, youre probably right that i could have made a shorter experience for a gamejam so people would get to finish the whole thing, but i aimed this time to make as much content as i could. but i understand this is probably exhausting for someone trying to review a bunch of games!

Ill definitely try and make cooler units when i continue! im glad that you got the payoff for summoning a ton of units and then having to deal with it when it comes to leaving the level- and i tried making the door spawn as far away as possible before but it felt too sadistic, so i ended up moving it a set distance away instead haha. thanks again for taking the time for the detailed review and play

I love your spritework. I just checked out your deeper and deeper entry, too. this stuff is wonderful and makes me want to be that good!

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the deeper and deeper artwork is actually not mine, theyre made by https://twitter.com/BlorengeRhymes :) but thanks i appreciate it, ill check yours out later