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A jam submission

NecroMansionView game page

Try and take control of your bloodthirsty summons in a series of chaotic wizard duels!
Submitted by pipotchi (@m3smay) — 1 hour, 6 minutes before the deadline
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NecroMansion's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#74.1944.194
Innovation#284.0564.056
Overall#403.8523.852
Graphics#634.1674.167
Fun#753.8333.833
Theme#2333.6393.639
Audio#3653.2223.222

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You have to try and harness the chaotic nature of swarms of randomly moving, traitorous summons to destroy the opponent wizard!

Did you write all the code yourself and made all the assets from scratch?
Yes! Music by https://nematic5.itch.io/

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted

This is definitely a very chaotic and manic game trying to avoid dying to... everything.  I swear I died to my own units more than the enemy to be honest, which I think was kinda the point.  But dang did it suck to get hit by my own thing, still hilarious tho.

A few things I had issue with tho would be:

  • Getting an enemy near you when they stopped is essentially a death sentence because you are unable to outpace them on the next turn, and there's no set order since everything moves at once.  So you're basically stuck with no way of surviving.  The same thing happens if you are somewhat stuck in a corner etc. behind enemy units.  I'd say the best way to probably fix this is already in the game, for the enemy wizard, giving some sort of slight teleport, or possibly a shield etc. to use when cornered could help get you out of those situations.  Though I do think a more interesting idea could be changing the order of spawning, ex. enemies to spawn before or after movement could add some nice complexity.  Another possible idea could be map teleporters?  Ex. corner teleporters to hop around or just overall environment stuff to use.
  • On the topic of the enemy being able to teleport, it definitely hurts, since the enemy wizard is pretty consistently teleporting out of what would have been a death sentence when you are stuck with the same situation and die to it pretty consistently.  
  • A small QOL of life change I think I would recommend would be changing the colors of the units directions.  Possibly based off unit type etc.?  Could help differentiate them so that you can more easily pick between them when selecting things.  
  • Another QOL of life improvement I'd personally suggest (more personal preference) would be adding the ability to see where enemy units plan to go so it's more readable and easier to plan around.  Especially since you're already planning around your own units movements.  It gives you more information to deal with but it could lead to some more interesting plans, especially assuming the AI could have some complex maneuvers it could plan.
  • A final note for some things overall, spawning, movement, abilities etc., is that there's not really a clear "order" to all of it.  Some of it I figured out, some of it I forgot, and some of it I didn't.  So a clear order of priority could be helpful.  Ex. Movement, Abilties, Spawning etc. to help clear up exactly what will happen on any given turn, while still leaving said turn to be a manic mess of craziness.

Overall though, this is definitely a very interesting basis for a game, I feel like more unit types and such could be interesting to work with, or as I said, more environmental factors.  What I can say is I would definitely enjoy more levels to mess with, maybe with less electrocuting myself this time.

Developer(+1)

Thanks for the review, I got a chance to watch your vod a bit later and it was fun to watch someone complete it! I agree with most of your feedback, stuff like teleporting and spells to make life easier for you was stuff that just couldnt fit into the week jam but its one of the first things I want to add moving on. For order of execution, it does mention that spells with "slow" written on them happen after movement (and im yet to add "fast" spells) but I can try and expand on the tutorial into multiple stages later on. Lots to add later on- and the idea of perhaps an easy mode which shows enemy intention would be a good idea also. Thanks again for streaming it and writing a detailed review!

Submitted

It looks great, think it needs some sound effects. The mechanics are interesting however I found clicking and dragging off the arrows to be buggy. It was too frustrating so I gave up playing. Still, definitely think there is a game that could be made from this demo.

Developer

Thanks for the review, Im trying to understand what you mean by buggy arrows. Were you perhaps trying to move the characters before the turn had ended (during the play stage)? I havent heard anything similar yet.

Submitted

At the start of your round, the zombies have random directions drawn. I could usually set new directions except in some cases where I just couldn't change anything. There were also times with the wizard where I would click on him to draw off a direction and it either wouldn't work or only after several attempts.

Submitted

you are limited to 3 move per turn (if you did not notice) 

Submitted

fun game and a long game which is very nice and hard to make a long game in that amount of time, loved the variety of monsters that you can spawn, and overall was a very fun game! 

Submitted

To be fair it was too long, when I unlocked 4th spell with frankenstein I just gave up :P except that it was funny, climatic music, and graphics, I liked the units style, yet luck of sound was sad here! Good one!

Submitted

Damm, this is a pretty well thought out and chaotic strategy game. At first I got killed by my own units more than the enemy when i spawned units every turn, then I found out that I am literally and figuratively spawning the source of my own chaos. It really fits the theme perfectly.

Submitted

This is a top tier game for the jam, the sprites and animation are really good, not gonna lie like an hour into playing the game I forgot it was a game jam game. I hope you take some of the advice your given and make this a full game on steam. I'd pay a few bucks for it.

The werewolves and imps felt a little mediocre, the imps are cool but hard to use and I found myself rathering using the zombies over the werewolves because the werewolves just felt like zombies that were harder to get through when the enemy was killed. 

Also by the way, the game's resolution's too big for my screen so the sides of the game were cut off and the only way to quit the game is with alt+f4 lol. But that's really not important.

Submitted

I really like the game overall! The pace could be a little faster but the design is really solid.

Submitted(+1)

Such beautiful animation and spritework! I LOVE it! The core loop is very simple and appears to have some really cool interactions you can have with it. Well done :)

The werewolf and imps felt a little too tame in variations on enemies. I would have loved to see something that moved differently, like a guy that moved twice, or a flying unit that ignored unit collision. I think the pace was a little slow for my liking for a game jam. I think you could have gotten away with one level per new summon and had people asking for more instead of (probably only me) thinking there was a bit too much. Sorry, that's a weird gripe for a jam. :P

The need to escape after the chaos you cause was a bit frustrating at first, but adds a bit deal more threat to the situation. One strategy might be to overwhelm but then you might have a tough time escaping. It'd be especially fiendish to make the door spawn under where the enemy died lol.

Great work on this! Excellent entry!

Developer(+1)

thanks, youre probably right that i could have made a shorter experience for a gamejam so people would get to finish the whole thing, but i aimed this time to make as much content as i could. but i understand this is probably exhausting for someone trying to review a bunch of games!

Ill definitely try and make cooler units when i continue! im glad that you got the payoff for summoning a ton of units and then having to deal with it when it comes to leaving the level- and i tried making the door spawn as far away as possible before but it felt too sadistic, so i ended up moving it a set distance away instead haha. thanks again for taking the time for the detailed review and play

Submitted

I love your spritework. I just checked out your deeper and deeper entry, too. this stuff is wonderful and makes me want to be that good!

Developer(+1)

the deeper and deeper artwork is actually not mine, theyre made by https://twitter.com/BlorengeRhymes :) but thanks i appreciate it, ill check yours out later

Submitted(+2)

Loved the music, graphics and the concept, however... I couldn't get past the tutorial because I got killed constantly by the zombies I was told to summon and it got frustrating really fast. Also, the controls needed to be a bit more responsive for my tastes.

I feel like I was punished for following the tutorial :(.

I really like the idea though, keep working on this.

Submitted(+1)

Great gamee!! i spent almost 2 hours playing, really impressed on how much enjoyed. a really good work :) 

Developer

wow, thanks for spending so much time on it, that means a lot

Submitted (1 edit) (+1)

This game was very fun to play I'm surprised you managed to add all those different units in such a constricted time. Really good job, this game fit the theme very well. Could've used sound effects though.

Submitted

Great game!!! I really enjoyed playing it, the music was fantastic and the different characters made the game cooler. Good job

Submitted(+1)

Extremely interesting game design. It really gets tough over time. Nice!

Submitted(+1)

Very cool and interesting strategy game. Kinda feels like playing pool, but with 3 zombies at the same time lol. Dying after the fight and having to redo it can be a bit annoying tough. The graphics look amazing!

Submitted(+1)

Amazing game! Really fun to play and can get really chaotic pretty easily. The fact that you basically spawn the source of all the chaos in order to manipulate a fraction of that source makes it fit the theme perfectly.

Submitted(+1)

Missing some sound effects and sometimes casting spells is kinda wonky but otherwise this is fantastic

Among all the action games in this jam a strategy game was a breath of freash air for sure

Submitted

nice game, good job

Submitted(+1)

outrageously good

Submitted(+1)

Amazing idea! I loved every second of it. Graphics spot on!

Submitted

Great concept, fantastic execution! This game is super fun and the graphics are on point. This could totally be made into a steam game. See you in the finalists!

Developer

Wow, thanks a lot. I would love to continue it a bit further now that the jam is over :)

Viewing comments 26 to 7 of 26 · Next page · Last page