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(+2)

It's not really very chaotic or anything, but it works decently as a Papers Please! clone. However, it's missing a lot of the things that made that game good at what it did (the emotional weight of the story, the constant reminders of the protagonist's life, shocks, etc), so it's like you took the basic premise of papers please and never expanded on it. The stuff with kicking out illegal passengers is a good expansion though but it just doesn't do enough and the interaction doesn't add any fun.

It does the job, the visuals are quite pretty, but it doesn't really capture the theme (the turmoil isn't chaotic, the multitasking isn't very chaotic when it boils down to just hitting a button when something isn't very obviously wrong) and the gameplay just isn't there.

Game design: 2/5

Fun: 1/5

Innovation: 2/5

Theme: 2/5

Graphics: 3/5

Audio: 3/5

No punches pulled! but I understand there was a lacking in execution when it comes to our entry - this didn't help with getting across the differences we wanted to establish between Papers Please, and our game. Hopefully, we get to do that soon with a more polished version. 
Thanks for the feedback, all noted!