Great sfx and track. Just a well polished idea, albeit not something that is super riveting. It is cool that the game changes as you become aware of the layout just like actually shopping at a grocery store. I would just make the game crazier, some wet floor signs, being out of stock so you have to hit the carts to find what you need.
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Yeah, those are great ideas! I wanted the AI to completely remove some of the items the player required in order to force them to obtain it by knocking over carts, but it was more of a last minute thought and not something I wanted to risk breaking the game to add right before building. I agree having the supermarket have more variety with hazards and different initial stocks for items (maybe even dependent on item size / season?) would be something I could add if I continue development on this. Thanks for the feedback!