On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

At first it was interesting that there was more than just move and jump, but after multiple tries it was only confusing especially that assigned buttons weren't intuitive.
I didn't like that glide was separated from the jump.
For me slide is not sensitive enough and I died many times only because I pressed slide button, but character didn't slide before spikes.

Pixel art looks good, but blurry/compressed on some parts.

I had problem with remembering level order so I had to give up. At first I thought that I could glide easily above all platforms, but good level design blocked using glide on close platforms.