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Kudos for attempting something with a non-traditional look - I thought it was visually interesting.The "game" aspects of this felt slightly unpolished though. For example, if you wanted to get a full color bar on one of the objects, there were times I felt I was unfairly assigned a "hit" to a wrong color. I think it would be a nice compliment to your art to introduce some sort of narrative (even if it's non-traditional). As it is, it feels more "random" than "chaos."

We had to cut the tutorial and a revamp of the minigame objective UI because of time unfortunately, but that's definitely a frustration we've heard from other users. That's a good idea, having the objects more explicitly related to chaos!