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Wow...this is like the most perfect/ideal comment I could have hoped to receive. You touched on everything that I worked hard on, including the procedural level generation. You even posted your score! You've made my day. Thank you! =D

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It was my pleasure bro :D and I wish everyone would do this instead of commenting nice game or generic one liner comments. 

Thank you as well for making a kick ass game, I really really enjoyed my time playing it, also had a moment of reflection while playing your game where I found myself thinking "huh.. games are supposed to be fun."  

Additionally, If you've seen Naruto, it felt a bit like when Kabuto is battling Tsunade and his nerves are briefly disrupted in the fight, forcing him to swiftly adjust to manipulating other portions of his body in order to make the necessary fighting movements. In some ways, I felt like Kabuto when the controls in your game changes.  This video skips a bit but the reference at 3:38 mark if your interested. 

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Far out, that really warms my heart. As someone who is primarily a programmer I only recently had the revelation that games should be fun. I watched these GDC talks about game feel (e.g. JW from Vlambeer talking about screenshake) and it really cemented the idea of fun and the player experience. 


Yooooo OG Naruto! I definitely remember that fight. That's such a good analogy