First off! This is an amusing main menu. I spent about a minute or 2 just playing with the sound because it increases with up and decreases with down. Nice touch! I found it rather funny.
- The camera moves way too suddenly on proximity of text boxes. Also, if you just move a little, it gets back to you instantly, and if you stop moving, it goes on the text box suddenly too. I think it should be smoother!
- Speaking of which, the text box was pretty slow and restarts if you move. I think it should just stay there. On the tutorial, it felt like the focus on the text box should have been the normal view (it's more convenient to see above than below in platformers, with the exceptions of below platforms, since they lead to leaps of faith)
- The hot dog has sometimes weird sprites, with some mustard or such for a second, or trembling in fear? I didn't notice reasons for this to happen. Too bad cause several states are a fun idea. OHHH I get it now, the condiments you find change your sprite, but not all of them
- I think there is something weird with the collisions, as sometimes I feel like I should have reached a platform and not get blocked by it.
- Sometimes, the double jump doesn't trigger. It seems to happen near platforms (it happened to me on one block of platforms)
- The game feels floaty, accentuating that kind of lack of control while moving. Makes platform jumping tedious at times.
- I wouldn't recommend space for jump, it's kind of an awkward key in my opinion.
I gotta admit I gave up, I kept getting lost. If you can't make a minimap, I suggest you to add props/items that the player can recognize to have an easier time finding his way in this level because it's pretty big!
Aside that, the game looks nice and having dances and such is a nice touch!
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Kwisarts,
Thanks for the feedback! I am a fan of your art and games so it means a lot that you would take the time to share your thoughts.
1. Main Menu -- I had fun making it and probably spent too much time in there. The point in doing that was really just to see if I could and then use the idea to change the pitch of the sound when collecting coins. Also if you go into the settings menu I just changed the pitch to be random so if you leave your finger on the up arrow it sounds like the talking sequence in Mike Tyson's Punch Out (which was a fav for me as a kid).
2. Camera: I agree... camera movement needs a lerp command or something like that when it comes to the text. So at first it was a lot worst. As in when you walked by the Tiki's it would automatically snap the camera to the text box (just for walking by it). So I changed it to where the text box would not open unless the player was stopped. So if his xSpeed = 0 and he was near the tiki then the camera moves to the words. that way you can run by it with no jerkyness. But yes still it should be smooth when going to the words.
3. Character Sprites: So there are a ton of animation sprites. I just did not have the energy to create all new ones with all the different combos of condiments. So i just did it for when you are idle. So if you lets say just have mayo and mustard then you will get the sprite that has just mayo and mustard and you will only get that sprite if you are not moving. I prob should have just left this off. I talked a lot about it in the Discord channel getting opinions from other jammers and we really just decided together that who cares throw it in there lol
4. Double Jump: Next time I wont use the space bar but honestly keyboards are terrible for platformer games. If you use the controller it is very smooth with no problems or delays of any kind (this is most likely a prob with how I code as I"m sure others make great platfomer games using a keyboard).
5. Yulp, map is huge! I wanted to make it even bigger just ran out of time. My plan was to make NPCs all around the map as like indicators as to where you are but just never got the time to do it.
Thanks again for taking the time to play, rate, and give me feedback. It really does mean a lot.