It's an interesting existential game about the meaningless of working in an office... I think.
Kinda wish you could look around with the mouse along with interact with things with it. Made finding some things hard, though some of the puzzle elements were just obscure and not clear with hindsight. I think these should be clear with hindsight along with the meaning of some of the things you have made use of, like the pen, candles and fish. Though I guess interpreting these is half the fun of environmental storytelling.