Fun little game! I really liked the music and sounds on this one. It's also very satisfying to destroy all this stuff because of the breaking parts. The level design is also well done.
But I also saw so things that you could improve:
1. Breaking stuff:
When you break something you are always stuck for a few ms, it's small but noticable. Maybe a way to fix this is also add physics to the things that aren't broken yet. Then you probably won't be able to get stuck most of the time and you can make a cool feature around this. Like the cat can push thing of the table that break. Further more I like it that flying debris breaks other stuff.
2. Objectives:
I have no idea how to complete the objectives. It says for example "destroy all cups" but how can you do that in 10 seconds. But the facts that you added objectives is a good thing. You can really do something cool with it like "destroy 10 blue vases".
3. Sounds:
As I said I really like the sounds but before you start playing you guys went a little over the top when it comes to cat sounds, or maybe that because of the chaos theme : D. For the music, music man good job :)!
4. Scores:
It's sometimes a bit annoying to always enter a new to add a new score. You can for example just add a highscore or if you want to keep the feature where you can see multiple scores with names maybe just add a "Don't save button".
5. UI:
It's a 7 day game jam so UI isn't that important but if you wanted to make a post jam update you should clean up the UI a bit and pick something else than a plain purple background.
Remember this is just feedback and don't need to listen to it. Overall you did a good job and made a fun little quality game. Congrats to the whole team!