First and foremost congratulations on completing the game for the jam. The project was ambitious and you guys did a great job to make it look like a complete project given only a week to make.
Suggestions (Not that I think I am any better)
- Switching between levels could have been smoother. Having a blinding white screen not only triggered me but also it put a brake in the flow. For an endless runner the game play flow is key. What you could do is keep spawning different level (i.e. trees, than beach ball level than umbrella level) one after another without a visual break. Jetpack joyride is a great example or temple run you can see that environment is changing but game play continues regardless.
- The game play felt longer. I mean I was allowed so many hits before the game over.
- The music loop was way too short for a longer game like this. The music was good and fitting but a very short loop repeating over and over made it annoying quickly.
- Car controlling could have been better. Having too much sensitive steering for a slow moving car made it really difficult to control. Tying the steering sensitivity with the car speed may work better. Also reverse felt a bit buggy. I had to keep it pressed for so long that for a moment I thought there is no reverse mechanism.
- The text at the start should be skippable. Also having a fixed size looks good rather than having smaller fonts as your text gets bigger with more words.
- The events were a bit extreme and made a bit difficult to get out of the situation. Balancing the spawn of balls / bombs may improve the feel greatly.
- The collisions could have been better. I suggest having smaller colliders / hit boxes than actual shape of the object. If I see I can drive through a gap only to run into a hidden wall feels being cheated.
Things that I loved about the game
- The game is a visual treat. I know that you got the assets from asset store, but just putting the assets in the game does not make it look good. The world was pleasant to look at and beautiful to drive through the trees.
- Car physics were well implemented. You struck a good balance between crazy arcady (where car virtually flies for miles on impact) and realism. The bomb / beach ball impacts looked nice.
- The UI was minimal, simple super clean. The UI of the game gave it a feeling that the game was a complete and polished product. From main menu to settings to game over it was well designed overall.
- Adding settings for various things in the game was a good thought. Even if you put copy pasted code (which I'm sure you didn't), the thought of allowing a player to tweak quality and visual settings shows that you went a great length to make this game look and feel as good as possible. You did all these for a game jam game is incredible. (I didn't have time to put even a sound toggle button)
Apart from everything I mentioned above the game was very solid entry overall and most important fun to play. These are some small nitpicks that I think will improve the experience even further. Best of luck for the rest of the jam.