Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I liked the gameplay, and the fact that enemies react physically for the shots, and it slows them down, music was nice and sound as well suited the case. 

From technical parts in the second attempt after choosing green gun I spawned with pink one on the level 2 so I guess somethings are llacking there (restart button didn't work actually as well) :P and as at first time I died due to small "cell" enemies  surrounded me and I couldnt shoot any at so close distance (melee attack would be nice here) at the second one I just didn't had more ammo drop than a single one on the begining so some tweaks would be needed.

Apart from that pretty nice game, I wasn't expecting just a wave shooter in here, as we start with some kind of "story introduction" and go for walk to make some discovery after a space crash yet after searching every corner I realised that only thing to do is shoot'em all :D

(+1)

Thank you for the feedback! The reason why you start off with the same gun every time is because the other guns are too powerful to get at the start, you can get them if you last long enough (in this current build it is quite difficult though). We wanted to add more of an objective/ story mode but ran out of time. I am aware of the balancing issues and the restart button not working, and we will upload a fixed version with improvements after the jam is over.