So, lemme clarify my comments, as I don't think you saw the live stream of this
First dungeon was incredibly easy and I could button mash my way through it. Subsequent dungeons took strategy, but there were enemies 1 shotting my characters. This was what I meant by balance. No trash mob character should be doing all or nearly all of my HP in damage as the first strike.
I didn't hit level 5 at the end of the first dungeon. Maybe 3-4 at best.
I also sold items to the guy in the castle. I didn't get nearly enough from the monster drops and had to sell star souls to get equipment.
My equipment choices didn't change from dungeon to dungeon, and the reward of only one "better" item when I have several party members was paltry, at best. Again, it ties to balance.
The game had some interesting points and a different story, but certain things IMO held it back.