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(+2)(-24)

Honestly, this looks amazing, but I don't if I can justify the AU $25+ for a 2/maybe 4 hour or so game. I certainly don't wanna sound cheap, but that does seem a tad stiff in pricing. I don't know, not necessarily a complaint, just something I wanted to point out and be mindful of. If the game was longer, like say, 8 or 10 hours or something, then yeah, I could probably justify the price tag.

(+12)(-3)

lame comment

(1 edit) (+4)(-14)

You know what else is a lame comment? Blankly just saying 'lame comment' without any context or constructive rhetoric.

(+21)

Hey there - My reasoning for the price is that I spent about 7 years working on Fallow and getting it to a place that I feel very confident about, and I don't see length as a significant indicator of a game's quality or worth. The game will definitely go on sale at some point, so maybe consider grabbing it then?

(+1)(-11)

Fair, and I get where you're coming from. I may not agree, but I'll respect your right to the views you have. And as I said, it looks fair-out beautiful and amazing. :)

(+8)

a 5 hour movie is not strictly better than a 2 hour movie

a 2 hour album is not better than a 30 minute album

a 40 hour game is not strictly better than a 3 hour game.

Valuing content over quality is strictly a video game idea. Sometimes long games are great and infinitely replayable ones are also nice but I feel like it becomes more difficult to sell games which are more artistic and story driven and less focused on gameplay. 

Your argument is that longer games are more valuable and should fetch a higher price tag, yet you haven't indicated a single reason why. If you think a longer game is more fufilling, may I ask why that may be? If length indicates the quality of work or the amount of work, you have already disproven yourself by saying "this game looks amazing" and ms. Rook has worked on this for over 7 years. I personally don't see value in a longer game because there is nothing a longer game has than a shorter game can't have

(+15)

this mentality is destroying indie gaming. measuring worth in quantity of experience over quality makes no sense when it comes to art.

(+2)

YES. It really is people like this who will walk up to you and tell you that your work is worth less than you think. Shit opinion, keep it to yourself.

(3 edits) (+7)(-1)

Then don't fucking buy it. And DON'T EVER tell artists that their work isn't worth the price they're asking for. Do us all a favor and keep your opinion to yourself next time, thanks.

(+1)(-11)

So, I'm sorry if I've upset anyone, but I also feel, a lot of these responses are kinda, classist, in a way. Look, I'm not saying they can't change what they want, they can, but having a product this expensive also limits people who can buy it. And while I also do know there is some debate about cost of products in and lengths in video games, I still do think it's a conversation that is warranted. I mean not to arrogant, intentionally at least, but I've bought games on here for far less that have had longer lengths; where they good? Well, that's a matter of taste. I guess it's just something developers need to consider or be aware of, that is all. :)