so i was able to get stuck in the pit things by pressing the teleport button when the shuriken was over them, using kb&m once also disables any further gamepad input, might want to look into that
these kinds of games need dash moves and very telegraphed enemy attacks, so that's something you could add, and also some form of health regen would be nice, like an estus flask equivalent
movement doesn't have any acceleration or momentum to it, which i think a lot of these games tend to have, even if you can also stop on a dime
art seems like it's a mix of flat colours and stock rpgmaker assets, it's not obvious which kinds of enemies are weak to which element through colour coding, i think i saw grey enemies, blue enemies and green enemies, maybe just go with rbg enemies
overall it's pretty bare, i hope this feedback was helpful