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(+1)

so i was able to get stuck in the pit things by pressing the teleport button when the shuriken was over them, using kb&m once also disables any further gamepad input, might want to look into that

these kinds of games need dash moves and very telegraphed enemy attacks, so that's something you could add, and also some form of health regen would be nice, like an estus flask equivalent

movement doesn't have any acceleration or momentum to it, which i think a lot of these games tend to have, even if you can also stop on a dime

art seems like it's a mix of flat colours and stock rpgmaker assets, it's not obvious which kinds of enemies are weak to which element through colour coding, i think i saw grey enemies, blue enemies and green enemies, maybe just go with rbg enemies

overall it's pretty bare, i hope this feedback was helpful

Very good feedback that I can work on, particularly interested in giving a healing system a try. Could you go further into detail on examples of games that use acceleration momentum for movement?