The music and pickup sfx really goes together. Once I got the hang of it, it played pretty smoothly too. It might be unfeasible, but I think it could use some kind of action queue. The windows to move/turn are a bit tight, and if you press it a bit too early, you just keep going straight. I just end up holding a direction key constantly. Though if that's intended gameplay, then ignore what I said. Also I thought it was mildly amusing that enemies can leave on the raft thing.