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The music and pickup sfx really goes together. Once I got the hang of it, it played pretty smoothly too. It might be unfeasible, but I think it could use some kind of action queue. The windows to move/turn are a bit tight, and if you press it a bit too early, you just keep going straight. I just end up holding a direction key constantly. Though if that's intended gameplay, then ignore what I said. Also I thought it was mildly amusing that enemies can leave on the raft thing.

Thank you for the feedback mate! That was the intended gameplay, but I definitely can add a feature where the game will "hold" the button for you after you press it. I'll mess around with it after Demo Day.