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(1 edit)

Thanks for the feedback, and I'm glad you enjoyed it! I'm still kind of figuring out what "works" and what doesn't when it comes to level design, so I'm glad that little section was a highlight. The execution scene is still being worked on, but I decided to cut it for this demo. Needs more time in the oven I think. Also will be working on/reworking the slippery movement, thanks for bringing that up.