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(+1)

This was easily the highlight. So satisfying. Walking around the narrow platforms with slippery controls is kinda spooky, but falling doesn't kill you so I can't complain about that.  UI's definitely improved. Also, I remember you talked about some execution thing playing out at the start, shame I don't see it anywhere.
+1 about the mouse wheel/ Q and E scrolling. Otherwise, good stuff.
(1 edit)

Thanks for the feedback, and I'm glad you enjoyed it! I'm still kind of figuring out what "works" and what doesn't when it comes to level design, so I'm glad that little section was a highlight. The execution scene is still being worked on, but I decided to cut it for this demo. Needs more time in the oven I think. Also will be working on/reworking the slippery movement, thanks for bringing that up.