- It seems like the prompts get skipped when there's a lot of text, I might relegate a lot of them to on death "tips".
- I either can't reproduce the next spin bug or am misunderstanding where it's meant to be -- the combat spins are all purely automated, you can only click things after it's over.
- Yeah, the "x" notation seems to catch people off guard, I wanted it to connect to the "x" in hits, might be better off switching to "+", but now I'm used to it and it's not that easy, hah
- mechanics are typically safe to lift from games, even Tetris owners, notorious for litigation, have to resort to technicalities like board size and shape types
- I'm hoping to make this more dungeon crawly with items that modify the rng (placeholder slots under your hp bar) and more tuned levels that don't devolve to fighting all enemies in order
Thanks for playing the half baked potato that this is.