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(1 edit) (+1)

too fun. i like the sound direction and the concept is solidly executed. some suggestions:

  1. you need to fix the hit detection. what is the collider for the tongue? i've found, especially with the pink frog, the tongue just goes straight through the flies often, even when visually connecting. this can be fixed easily with longer/more generous collision shapes.
  2. add a border to the game screen, because as it is it's impossible to target any bugs that are flush against the wall (which happens a lot), as the cursor exits the game screen and will just click outside the game. actually i ended up clicking the close tab button by accident while playing. not good!
  3. the punishment for eating ladybugs is really severe, and non-interactive. especially later on (~150+ seconds in), even just one ladybug at full health will spell death if you don't get extremely lucky. consider making the cooldown shorter, and introducing some other kind of punishment like a slower tongue speed.
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Thanks for the detailed feedback!

Hit detection is definitely going back to the drawing board.

number 2 might be hard to implement, but I hear your frustration. it's similar to how you could accidentally click the play again button by accident at the end of an intense round. I'll play around with solutions tho.

I see the issue you have with the ladybugs and you're raising a very good point with the non-interactivity. they're supposed to kill you later on. but also I see how they could be implemented in a funner way than stopping you from playing for 5 seconds.

as always, thank you for playing!

(+1)

how about instead of locking you out, they make you lose a chunk of the hunger meter? or the "sick" state just makes you hungrier faster :p

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>how about instead of locking you out, they make you lose a chunk of the hunger meter?
that's actually a great idea! the end result would be almost exactly the same but minus the waiting.